AI Insights · Timothy · December 2021
Top 5 Turn-Based Tactics Games in Oceania Q4 2021
Explore the performance of the top 5 turn-based tactics games in Oceania during Q4 2021, including downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 turn-based tactics games in Oceania showed varied performance in terms of downloads, revenue, and active users. Below, we break down the weekly trends for each game based on data from Sensor Tower.
Clash Quest
The game saw a notable peak in weekly revenue in mid-November, reaching approximately $87K. However, revenue declined steadily afterward, ending December with about $22K. Downloads followed a similar trend, peaking at 73K in mid-November but dropping to around 4.7K by the end of December. Active users peaked at 77K in mid-November and gradually decreased to 22K by the end of the quarter.
Bowmasters - Multiplayer Game
This game experienced a consistent increase in weekly revenue, with a noticeable peak at around $4.7K in late November. Downloads showed significant growth, especially in mid-November, reaching 15.9K, and ended December with about 9.3K. Active users saw a gradual rise, peaking at 65K in the final week of December.
Tank Stars
Tank Stars maintained a relatively stable revenue throughout the quarter, with minor fluctuations, peaking at approximately $1.3K in the last week of December. Downloads showed a general decline, starting at 3.7K in late September and ending at 3.3K in late December. Active users remained fairly steady, with a slight increase towards the end of the quarter, peaking at 16K.
Nexomon: Extinction
Revenue for Nexomon: Extinction saw a peak of around $2.4K in mid-October but generally declined, ending December with about $1K. Downloads were highest in early October at 2.3K and dropped to around 470 by the end of the quarter. Active users peaked at 2.2K in early November and saw a gradual decrease, stabilizing around 700 by late December.
Super Mechs: Battle Bots Arena
Super Mechs: Battle Bots Arena had a significant spike in revenue in mid-December, reaching roughly $2.7K. Downloads remained relatively low and stable, with minor fluctuations, peaking at 224 in mid-December. Active users showed a steady trend, maintaining around 550 towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.